Saturday, January 13, 2024

Campaign Journal #19: The Assassin

Our heroes have just spotted (or perhaps interrupted?) the assassin, a figure dressed as a plague doctor. The figure leaps from the window and opens a glider to escape.

Barclay follows the figure through the window, casting misty step to safely reach the ground. Kodrak jumps and falls, taking damage. Renn casts faerie fire at the figure, illuminating him for those giving chase, before turning back to investigate the room (along with Raehendra and Sentie).

The room searchers find a scrying device hidden on a high shelf. Sentie casts identify and learns that it must be paired to a receiving or watching device. Renn leaves to find another priest in the temple complex, to explain Tverdim's death and make sure they are not blamed for the murder.

Meanwhile, Barclay and Kodrak chase the assassin. Their pursuit leads them to a roomful of actual (plague) doctors attending night class; they helpfully point to where the culprit went. The assassin is quickly cornered and Barclay incapacitates him with suggestion, after which they return to the temple.

Our heroes interrogate the assassin, discovering that he is a kenku working for someone with glowing blue eyes. This person (being?) promised the kenku a name, but is likely stringing him along. Barclay gives him the temporary name Ainen, and he agrees to help the Iron Witch in Fellsdare. Ren casts speak with dead on the body of Tverdim, who confirms all of the information they know so far.

Barclay, Kodrak, Raehendra, and Sentie return to their inn room and introduce Ainen to Heyzzzel. Renn speaks with Dara, Grann's girlfriend, and advises her to lay low or leave town. He then returns to the inn room, where a letter is waiting for him:

Renn,

Good news! One of my agents has located and made contact with Liliani in Nevriath, a town near Suriidae on the Galdor Sea. She was with Decius and several guards—my man recognized a couple as former rangers. She may have been leading them, but my man could not be certain. Liliani would not speak with him, and in fact, urged him to stay away for his own safety. He is keeping his distance and will report immediately if the situation changes.

Bartholomew, via Muire


I shall prepare a coach in case you require one.

Muire

Renn casts speak with dead on the body of Grann, who also says that he was hired by someone with glowing blue eyes. He has little information about his final explosive statue, as he merely carved it and applied the magical runes but did not control it.

Our heroes rest at the inn and make for the Earl's manor around noon. They are shown to a waiting room, where they...wait. For hours. In time, they notice a mob of citizens outside the gates and an equal number of guards plus Dimir inside the gates, holding pikes. Everything is peaceful so far, though it won't last.

Sentie, who can read lips, spots a conversation between Dimir and a high-ranking guard. It seems that Earl Falkor has "begun his experiment" and Lady Shammura, ostensibly the governess, is keeping everyone out. The guard is given orders to kill our heroes, and he gathers a force to head inside. At that moment, a giant statue is seen running toward the manor—the final device. The citizens scatter as the statue dives at the gate and explodes. Dimir and many of the guards are killed. The high-ranking guard and his force were knocked down, but they get to their feet and head inside the manor.

The party leaves the waiting room and sneaks into another room, a bedroom/study, to hide. Sentie notices a secret door and they begin to look for a switch or button, as a crate licks Kodrak's leg—revealing that it is a mimic. An armoire-mimic and a bed-mimic also drop their disguises. We'll begin the next session with that battle!


Soundtrack:

None, due to "technical" issues (I forgot to hit play)


The Main Cast, our player characters:

  • Barclay Stone (he/him), human bard (college of eloquence)
    • Aevyr, his imp familiar
  • Kodrak Kukkerlun (he/him), dwarven fighter (battle master)
  • Raehendra Tiddlybumpkin (she/her), gnomish ranger (hunter)
  • Renn Summerstar (he/him), elven cleric of Lioris (twilight domain)
  • Sentie Rancis (they/them), human wizard (school of transmutation)


The Supporting Cast, non-player characters:

  • Ainen, kenku, assassin
  • Dara, human, Grann's girlfriend in Falxmed
  • Dimir, viceroy of Falxmed
  • Grann, human, sculptor/assassin in Falxmed
  • Heyzzzel, gnome, artist
  • Rana, frog jinn
  • Tverdim, human, priest of Gaelid


See the full cast list at Campaigns in Elsemorn—now with photos of the miniatures used in the game!

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