We return to our heroes as they hide in one of Earl Vict Falkor's offices, only to find that it's guarded by mimics: an armoire-mimic, a bed-mimic, and a crate-mimic. They are minions, so the party makes quick work of them. During the battle, Sentie locates a switch to a secret door. Our heroes quickly decide to take the secret door and evade the guards searching the mansion.
The door opens on a tight stairway headed up. It leads to a room where the governess, Shammura the Blood Witch, is draining bodies of their blood—which is being pumped into an adjacent room. Shammura is aided by three cloth-and-flesh constructs, no doubt made from earlier victims. Two of the constructs are quickly dispatched, while Shammura launches bolts of necrotic energy at our heroes and the larger construct batters them around. Kodrak drops to 0 hit points but is saved by Renn. Eventually, Shammura is slain and the construct is doused in oil and set alight, which destroys it. A door opens to the adjacent room.
Heading to that room, our heroes discover a sack of blood hanging from the ceiling. It rips open and a massive clotted ball of blood falls to the floor. Some of it falls away to reveal Vict Falkor, now twenty feet tall, his body covered in horns, patches of hair, and additional faces. It's clear that he and Shammura were dabbling in vile blood magic, hybridizing Vict with the body parts of other creatures—bringing to mind the chimerical wolf-dragon the party had fought nearly two (in-game) weeks earlier.
Vict Falkor stands in the blood in the center of the room. Around him are four columns; as they become saturated with blood, they fall apart and empower the villain. Additionally, animated blood minions periodically drip from the ceiling, and Vict has a variety of legendary and lair effects. Our heroes battle Vict while (mostly) avoiding the blood and dodging necrotic gas clouds and other attacks. When the fourth column falls, wings erupt from Vict's back and a window opens in the ceiling. However, the party manages to dispatch the villain before he can take flight. During the battle, both Kodrak and Raehendra are doused in blood, causing damage that seemingly cannot be healed. Our heroes take Vict's head and move on to the next room.
This is a neatly organized study, with little more than a chest and a desk with parchments, quills, ink, and similar tools. The party puts the chest in their bag of holding and takes the sole door down to the kitchen, where three maids are cowering.
Here, our heroes discover that the mansion is on fire. There are two doors available to them, one to the dungeon and the other to a basement storeroom in the city—but it requires crossing a bridge, which has been destroyed.
The party investigates the dungeon and frees Gilles, a lackey imprisoned for daring to brush the Earl's horse. Also, the imp Hazephas is there, hiding inside a Modron's body. He admits that he was sent there to keep an eye on our heroes. But when Hazephas won't reveal his master's name, Barclay "kills" him, sending the imp back to his home.
From there, our heroes call on The Catamount to rescue them. In return for teleporting the party (along with Gilles and the three maids) to safety, Renn offers to kill a demon or devil of The Catamount's choosing.
The party is safer, but there is a riot in Falxmed and much of the city is on fire. Barclay contacts Muire, the Bartholomew & Company agent, who picks them up in a wagon. As our heroes leave town, the last thing they spot is a partially completed statue of Kodrak, the Lord of Backtooth Mountain.
Soundtrack:
- Atreyu, A Death-Grip on Yesterday [instrumental version] (2007)
- Hashshashin, nihsahshsaH (2016)
- Converge, "Jane Doe" from Jane Doe (2001)
The Main Cast, our player characters:
- Barclay Stone (he/him), human bard (college of eloquence)
- Aevyr, his imp familiar
- Kodrak Kukkerlun (he/him), dwarven fighter (battle master)
- Raehendra Tiddlybumpkin (she/her), gnomish ranger (hunter)
- Renn Summerstar (he/him), elven cleric of Lioris (twilight domain)
- Sentie Rancis (they/them), human wizard (school of transmutation)
The Supporting Cast, non-player characters:
- Gilles, human, lackey
- Hazephas, imp, familiar
- Muire, human, Bartholomew & Company agent in Falxmed
Shammura, human, the Blood Witch of FalxmedVict Falkor, human, Earl of Falxmed- 3 unnamed kitchen/scullery maids
See the full cast list at Campaigns in Elsemorn—now with photos of the miniatures used in the game!