Saturday, December 2, 2023

Campaign Journal #17: Finally at Falxmed!

Our heroes reach the toll bridge into Falxmed and pay the tax/toll collector, an ogre named Harold, and his "old friend" imp, Hazephas. Sentie takes a liking to Harold and wants to chat, but Barclay urges the party onwards.

Almost as soon as they arrive in Falxmed, the heroes begin to hear wolves, ever closer throughout the day. They even spot the wolves on a far-off mountain cliff, and they appear larger than the wolves our heroes have encountered.

While they travel, Barcley uses sending to gain more information about Raehendra and her parents. Her parents were put on trial and found guilty of enslaving kobolds in their shop, along with a handful of subordinates. Wendlaf, the cultist of Eltheodir who Raehendra remembers her parents once discussing, was strangely not mentioned at their trial. Raehendra also remembers an instance when her parents don't remember Grindhalf, a manager who was also found guilty at the trial. It seems unusual that they wouldn't remember, although Raehendra is known for her flightiness and perhaps her parents are the same?

Barclay and Sentie discuss religion, and Barclay suggests that Sentie's god, Corus, is not the positive force that Sentie believes he is. Sentie walks into the woods and prays to Corus—and a being answers. However, Sentie understands that it is a being of darkness, not light. Two celestial messengers, Hyathe and Sorvelle, arrive to warn Sentie about Corus, explaining that he is a god of death and deceit. They urge Sentie to scrutinize Corus before putting his faith in Him.

Our heroes reach the peak of some foothills and find the Top o' the Hill Inn, a place that Gerne recommended, burned to the ground. Aevyr quickly investigates the smoldering ruins and finds evidence of arson but no bodies. A sign indicates that this was punishment for "harboring terrorists", signed fancifully "J".

The party hears movement in the woods and prepares to fight the wolves they've heard all day, only to be surprised by a buck, which is immediately slain by a hunter, an older woman named Radya. She invites the party to her home, where she runs an orphanage. Radya recounts stories about Falxmed, about how the land is cursed, about a recent attack on the viceroy Dimir, and about the tyrant Earl Vict Falkor. She also mentions the Earl's governess, Elena Tesar; Raehendra remembers her own nanny, also named Elena—an intriguing coincidence?

Sentie again visits the woods during the night and disfigures his tattoos of Corus. Raehendra, Kodrak, and Radya find him and bring him back to the group, where Renn binds the wounds.

The next day, our heroes continue their journey, first riding through a village that closes their doors and windows, and finally into the capital city. Once inside the gates, they immediately see some dead bodies, strung up for the attack on Dimir.

The party continues to the Bartholomew & Company offices, where the local agent, Mousek, thanks them for their efforts. As promised, he gives Kodrak a well-crafted axe and a Ring of Proof against Detection and Location to Barclay. Mousek gets them a set of rooms at the inn next door, where they discuss what to do next. They mostly agree to investigate the Earl, Vict Falkor, and stop him if possible.

At that time, they are interrupted by soldiers and the viceroy, Dimir. He welcomes them to Falxmed, and quells any concerns that they are being investigated for the attempt on his life. He also invites them to meet the Earl at their convenience. Dimir then goes on to say that he recognizes Raehendra, and he knew her parents—in fact, he had tried to get them to expand into Falxmed but they chose Lyrum and Myruna instead. Dimir closes by implying that he can't believe Raehendra got away with the crime of slavery.


Soundtrack:

Robin Carolan & Sebastian Gainsborough, The Northman (2022)


The Main Cast, our player characters:

  • Barclay Stone (he/him), human bard (college of eloquence)
  • Aevyr, his imp familiar
  • Kodrak Kukkerlun (he/him), dwarven fighter (battle master)
  • Raehendra Tiddlybumpkin (she/her), gnomish ranger (hunter)
  • Renn Summerstar (he/him), elven cleric of Lioris (twilight domain)
  • Sentie Rancis (they/them), human wizard (school of transmutation)


The Supporting Cast, non-player characters:

  • Corus[?], sun god[?]
  • Dimir, viceroy of Falxmed
  • Harold, ogre, tax/toll collector
  • Hazephas, imp, friend of Harold
  • Hyathe, an aulxa [celestial messenger] of Vallo, god of light in the Hallasar pantheon
  • Mousek, human, agent of Bartholomew & Company in Falxmed
  • Radya, [human?], orphanage owner
  • Sorvelle, errandthane [celestial messenger] of Currend, goddess of the day, knowledge, and light in the Sedeyr pantheon


See the full cast list at Campaigns in Elsemorn—now with photos of the miniatures used in the game!

Saturday, November 11, 2023

Campaign Journal #16: Action-Oriented Ambush

 Addendum from the last session:

  • Barclay's ritual spellbook has been updated to add new spells.
  • Sentie gains a Mantle of the Hummingbird, a Cloak of the Bat but flavored after a hummingbird and based on light instead of darkness.

The party is still awake after inspecting their new or upgraded items. Barclay heads to the port to see if he can get their cargo available sooner; Renn and Sentie go with Barclay to keep an eye on him. Raehendra goes back to bed. Kodrak goes for a run.

Barclay gets the ship moved to the front of the customs queue. Gerne makes arrangements for their cart while Barclay sells his plundered spyglass to Eofra. Gerne tells them to watch for highwaymen, to pay the merchant rate of 20g per person when they get to Falxmed, and to stop at the Top o' the Hill Inn for the best food outside Fellsdare. Kodrak finds the three getting ready at the port. They pick up Raehendra and depart Myruna.

After a couple days of travel, the party fights highwaymen—or highway...persons? Their leader is a woman, after all, as are several of the bandits. [I used the "action oriented monsters" from MCDM's Flee, Mortals! book: a Knave, 2 Brawlers, 2 Trickshots, and an Owlbear!] It was a difficult fight: Renn is repeatedly knocked down and Kodrak ends the battle with only a fraction of his health remaining. One hostage, an archer, is taken.

Barclay and Kodrak investigate the bandits' camp and find a reluctant bandit practicing an "I quit" speech. He's sent on his way. They locate the treasure horde, which includes some gold, scrolls, a magical Wire of Comprehend Writing, and a runic spell page that heals. The hostage shows no remorse for his deeds and is slain.

Our heroes get back on the road and soon find themselves on a floodplain with a river in the distance—and the Falxmed border! As the afternoon passes, they come to the toll bridge and find an ogre toll-taker and an imp playing chess. The ogre introduces himself as Harold...where we'll pick up next time!


Soundtrack:

Basil Poledouris, Conan the Barbarian (1982) and Conan the Destroyer (1984)

Christopher Larkin, Hollow Knight (2017)


The Main Cast, our player characters:

  • Barclay Stone (he/him), human bard (college of eloquence)
    • Aevyr, his imp familiar
  • Kodrak Kukkerlun (he/him), dwarven fighter (battle master)
  • Raehendra Tiddlybumpkin (she/her), gnomish ranger (hunter)
  • Renn Summerstar (he/him), elven cleric of Lioris (twilight domain)
  • Sentie Rancis (they/them), human wizard (school of transmutation)


The Supporting Cast, non-player characters:

  • Eofra, Captain of the Errandgull in Brass
  • Gerne, Bartholomew & Company agent in Myruna
  • Harold, ogre
  • Unnamed imp
  • Some bandits


See the full cast list at Campaigns in Elsemorn—now with photos of the miniatures used in the game!

Saturday, November 4, 2023

Campaign Journal #15: In Myruna

Our heroes speak with Mili, a middle-aged dwarven woman who is (at least temporarily) running Dweorfton after the deaths of its priests and elders. She doesn't know much, but she confirms that the cultists of Eltheodir were all slain.

Kodrak goes for another run around the city and discovers the wide variety of human vendor food and drink: lizard on a stick, meat pies, "roc" wings, wolf nipple chips, durian, and gnomish root beer.

Raehendra, Renn, and Sentie return to Captain Eofra's home, where they are staying. Renn gets some rest while Raehendra and Sentrie work on hobbies and chat about Barclay.

Barclay investigates the assassinations of Myev and Haymil, wife-and-husband sheriff-councilors. This involves speaking with the two guards at Myev and Haymil's home (and stealing the couple's locked chest), Ol' Jack at nearby "Murder Alley", and apothecary/sewer explorer Theren. It turns out that Myev and Haymil were investigating (a) some magical pages that had recently appeared on the black market and (b) anyone asking questions about those pages—which includes adventuring party the Silver Hare and also our heroes. Barclay surmises that the assassin exited the sewer in "Murder Alley", entered a skylight in the home of Myev and Haymil, and murdered them from above.

Barclay explains everything at their temporary home. There is a general sense of unease, bordering on paranoia, as our heroes discuss the assassin's probable targets—including themselves. Sentie sends a message to Bartholomew: "Sentie here. Assassins are after people in contact with the books. Keep on the lookout. They are of the highest caliber." Bartholomew replies: "Thank you, will be on my guard. Stay safe."

That night, Renn wakes Kodrak, Raehendra, and Sentie and brings them outside. His concern is that Barclay is the assassin. They discuss it and come to no conclusions except to keep an eye on him.

The following morning, the party awakes to the scent of brimstone and sweet incense. They discover that their magical items have all...changed:

  • Kodrak's greataxe and hammer have merged into a Greataxe with a meteor charm; it grants an extra attack on critical hits and reveals anything invisible within 60 feet.
  • Raehendra's bracers of archery have gained the ability to store items, such as arrows.
  • Renn's glaive has gained a racial damage buff that can be changed daily.
  • Barclay and Sentie's item changes are still to be determined.

Barclay and Renn are immediately suspicious about the brimstone and the intrusion into their belongings. They each call out for the Catamount, a rakshasa (devil) that our heroes freed in the dungeon below Thyrre. (At the time, he gave his name as Ilfa Thurk.) The Catamount denies being involved.

Our heroes prepare to leave Myruna—if possible, doing whatever they can to push up their departure—to get to Falxmed.


Soundtrack:

Austin Wintory, Abzu (2016) and Traveler: A Journey Symphony (2022)


The Main Cast, our player characters:

  • Barclay Stone (he/him), human bard (college of eloquence)
    • Aevyr, his imp familiar
  • Kodrak Kukkerlun (he/him), dwarven fighter (battle master)
  • Raehendra Tiddlybumpkin (she/her), gnomish ranger (hunter)
  • Renn Summerstar (he/him), elven cleric of Lioris (twilight domain)
  • Sentie Rancis (they/them), human wizard (school of transmutation)


The Supporting Cast, non-player characters:

  • The Catamount, rakshasa
  • Mili, dwarf, new head of Dweorfton
  • Ol' Jack, (likely) unhoused alcoholic
  • Theren, apothecary, sewer explorer
  • 2 unnamed guards


See the full cast list at Campaigns in Elsemorn—now with photos of the miniatures used in the game!

Saturday, October 21, 2023

Campaign Journal #14: Chaos in Myruna

We return to our heroes, all currently separated:

A dwarven librarian approaches Kodrak hesitantly and tells him of murders and desecration at the local dwarven temple, and that their Shard of the Light of Sentor has been shattered. On the wall are the words 'Eltheodir has risen'. This mirrors a similar cult ritual in Lyrum—though our heroes stopped that one.

While walking, Sentie sees two guards outside a building. As he passes, a third guard flings the door open and vomits in the street. Sentie glances inside and spots two corpses on the floor, blackened and contorted. This also mirrors some assassinations in Thyrre.

The revision mentioned in our last journal happens: rather than saying that everything is quiet in Myruna, Barclay's liaison officer Reda advises him that the town is in chaos: "Everything's gone to shit. A cult murdered some dwarves at their temple in Dweorfton [dwarf-town]. A council member almost got murdered in a carriage. Some guards are missing. We're involved in none of it. We knew about none of it. The higher-ups are shitting bricks. About the only thing going right is the pirates. Haven't seen 'em for weeks."

Barclay visits the curio shop Eyefuls & Trifles and speaks with its owner, Phenrey Byshe. Phenrey is shaken by his earlier conversation with Sentie, who had tried to sell his (copied) runic spell page; he isn't sure if Sentie was being truthful, was there to rob him, or, perhaps worse, was a foreign agent who would drag him off in the night.

We jump back to Sentie, who helps a mother with a sick child. She says that she's been waiting for a doctor all day, but when she finally saw one, he was running away. Sentie also tends to Ol' Jack, who says the town guards have been messing with him by rotating the manhole cover in "Murder Alley".

Raehendra explores town, visits a bookstore, and gets into a fight.

Renn buys wine for the evening and runs into the Silver Hare, the adventuring guild they met in Lyrum.

Eventually, everyone returns to Captain Eofra's home, where they are staying in Myruna. (In the meantime, Eofra has dropped off 750 gold pieces and two baskets of food. Renn pockets the gold.) Barclay gets upset at Sentie for attempting to sell the runic spell page, as it's tied in with everything they're doing—and potentially to the assassinations as well. Barclay burns all of Sentie's notes.

The following morning, our heroes visit tiny Dweorfton, a small walled area of Myruna, and offer their help at the dwarven temple. In an extended ritual, their partially repaired (but uncharged) Shard of the Light of Sentor is recharged—and so is Kodrak's smaller shard.

We leave our heroes as they are about to speak with the newfound leader of Dweorfton.


Soundtrack:

Austin Wintory, The Banner Saga (2014), The Banner Saga 2 (2016), The Banner Saga 3 (2018)


The Main Cast, our player characters:

  • Barclay Stone (he/him), human bard (college of eloquence)
  • Aevyr, his imp familiar
  • Kodrak Kukkerlun (he/him), dwarven fighter (battle master)
  • Raehendra Tiddlybumpkin (she/her), gnomish ranger (hunter)
  • Renn Summerstar (he/him), elven cleric of Lioris (twilight domain)
  • Sentie Rancis (they/them), human wizard (school of transmutation)


The Supporting Cast, non-player characters:

  • Ol' Jack, (likely) unhoused alcoholic
  • Phenrey Byshe, owner of Eyefuls & Trifles
  • Reda, Whitsleaf liaison officer in Myruna
  • [Unnamed mother]
  • The Silver Hare, adventuring guild
    • Aldire, half-elven fighter
    • Hainan Halfheart, dwarven cleric
    • Irinduith the Ever-Fair, elven ranger
    • Meera Haemuund, human wizard
    • Nellandus of Gauwhil, human rogue


See the full cast list at Campaigns in Elsemorn—now with photos of the miniatures used in the game!

Saturday, October 7, 2023

Campaign Journal #13: Fleeing Pirates and Chasing Clues

We return to our heroes at four in the morning, on a merchant ship sailing the Hallas Sea north of Loril. Renn Summerstar is partying with the crew when a 15-foot-tall projection of Lady Ilyavoe, the Ironwitch of Fellsdare, appears on deck—fulfilling Renn's request to meet. She answers questions from Renn (and later, Barclay) and clarifies her role in their adventure, which is mostly tangential:

  • Bartholomew spoke with Ilyavoe about his realistic dream/vision of the party. She advised him to trust it, or at least look into it.
  • Later, when her "spy" returned with the three books, hiding them in a well in Thyrre, she hired Bartholomew to return them.
  • Her role as Ironwitch is to observe and counter external threats to the nation of Loril, primarily from the lands of Casseval and Feore. She is aware of internal threats (like Galix and the cult of Eltheodir) but they are outside the purview of her office.
  • She closes by telling Renn and Barclay that three ships, presumably pirates, are on an intercept course with their own vessel. Their only hope is to alert the crew and sail as quickly as possible to Myruna.

For the next five days, our heroes assist the ship and crew wherever possible:

  • Barclay inspires the crew, gives critical (magical) suggestions, and later causes a pirate helmsman to steer his (pirate) ship into another. Aevyr, his imp familiar, steals a spyglass from a pirate lookout.
  • Kodrak assists the crew with turning the sail, a necessary maneuver as they tack into the wind.
  • Raehendra fires cannons and later fiery arrows, critically damaging one ship and drawing pirate crewmembers away from their jobs to put out fires.
  • Renn generally stays out of the way, though he later magically enhances the crew.
  • Sentie creates energy drinks for the crew and rains fire upon the pirate ships.

In time, the ship reaches the safety of Myruna, where it will take several days to clear customs. The party is sent to shore to spend that time as they see fit. The captain, Eofra, allows them to stay at her home, as a thank-you for their assistance.

Kodrak goes for a run around town, when his shard of stone again communicates with him. It indicates that it is a "Shard of the Light of Sentor" but is still only partially active. Kodrak visits a library for more information—which we'll get to next session.

Raehendra also visits a library, but for information about Greebles. The librarians find two books for her: one does mention "Greebles" but it is clearly a typo; the other, by an author named Ippan, seems to back up some of the details in Valyric Paega's journal.

Sentie visits a curio shop and offers to sell (a copy of) the runic spell page. The shopkeeper clearly recognizes the document (by mention alone) but pretends not to, and curtly asks Sentie to leave.

Barclay visits the local Whitsleaf guildhouse and speaks with his liaison contact, Reda, getting the lowdown on local activities. [He is told that little is happening in Myruna, which we'll have to...revise next week.] He also runs into a former Whitsleaf guild member, Giry, who tells him that people were looking for him in Fellsdare, just after Midwinter. Remembering that Bartholomew's dream happened at Midwinter, Barclay sent a message to the dwarf via sending stone: "At Midwinter, did you task people to search for me using shadowy sketches of me? And what's the status on that Proof vs. Detection charm?" Bartholomew replied: "Yes. Needed to know identities/intentions of group. Hope you understand. Whitsleaf subtly inquired, leading to job. My agents in Falxmed have lead on charm."

Renn visits the library for information about the time known as Scymrelde. The librarians research the mention and relay what they have found:

The Scymrelde or Scymralth was a (likely legendary) time shortly after the sun Morn was put to sleep (also likely legendary). The sleeping sun bathed the planet in magical essence, which allowed spells to be created. These early spells had few safeguards, which wreaked havoc on people and the land alike. The mages who survived learned to control their spells while everyone else sought shelter for at least a generation.


Soundtrack:

Joe Hisaishi, Princess Mononoke (1997)


The Main Cast, our player characters:

  • Barclay Stone (he/him), human bard (college of eloquence)
    • Aevyr, his imp familiar
  • Kodrak Kukkerlun (he/him), dwarven fighter (battle master)
  • Raehendra Tiddlybumpkin (she/her), gnomish ranger (hunter)
  • Renn Summerstar (he/him), elven cleric of Lioris (twilight domain)
  • Sentie Rancis (they/them), human wizard (school of transmutation)


The Supporting Cast, non-player characters:

  • Ilyavoe, human, the Ironwitch of Fellsdare
  • Eofra, half-human, ship captain
  • Walthy, the cook's boy
  • Ship crew
  • Giry, human, thief and former member of Whistleaf
  • Reda, Whitsleaf liaison officer in Myruna


See the full cast list at Campaigns in Elsemorn—now with photos of the miniatures used in the game!

Saturday, September 23, 2023

Campaign Journal #12: The Bird!

Our heroes conclude their business in the treasury of (the newly-appointed) Lord Kodrak and return to the goblins.

One goblin hands Sentie a volume from his personal library: A Definitive History of the Stoneling People by Emmengal. On the first page, the book reads "An edition of One Thousand. Our history shall be neither burned nor erased." The gift seems pointed, referencing Sentie's origin in the Coruscene theocracy of Casseval.

Davana, the bard, hands Kodrak a note written in many hands:

Galix: Really Not That Bad

  • Negotiated at least five Stoneling trade agreements
    • And those are the ones we remember!
  • Was part of the Stoneling team who negotiated that truce between Artieth and Loril
    • He regrets this a bit now—Artieth got a rotten deal, in retrospect
  • Was one of the researchers who assisted in decrypting that Codex of Suul thing
    • That's how he met that dick Wendlaf!
  • Discovered a kobold trafficking and slavery network
    • That dick Wendlaf was involved so Galix killed him!
      • Also, Galix warned the "authorities" for at least a year, but did anyone listen? No!
  • Is basically trolling a bunch of chief dicks in Casseval, Feore, Kisra, Falxmed, probably other places
    • Priests, Ambassadors, even an Earl and King and stuff!
      • Even tried trolling the Hhurtik but they are bugs!
  • United a bunch of people into the Delver Horde, putting an end to decades (even centuries!) of sectarian warfare
    • Permanent homes, food, jobs, the whole deal!
      • Some call the Delver Horde an "army" and say that it is inherently violent. This is not true. The violence is only created when they act to oppose the Delver Horde!
        • Okay, that is maybe 90% true. The Delver Horde is a sort-of army. But they have justice on their side!
  • Really likes the color purple and not because it is fashionable. It is just a nice color!

There is a lively discussion about the nature and ethics of armies. Raehendra is surprised to see a reference to the kobold slavery of her parents—for which they are now in prison—and she recalls hearing them argue about someone named Wendlaf. Kodrak also remembers hearing the name Wendlaf regarding an order he placed for specific ores from Kodrak's home mine.

The party leaves Backtooth Mountain to the goblins—who have said they will finish cleaning and then leave—and keep an eye out for this frightening bird.

Perhaps a mile or two from the fortress, they spot and are attacked by a chimerical wolf-dragon with an aura of disgust. The players roll well, the DM rolls poorly, and our heroes succeed in denying the creature most of its actions. The wolf-dragon is slain and crumples to the ground, acid pouring from its mouth and dissolving its body. They investigate the creature and note that its wolf parts resemble a subspecies common in the Northern Wolds—in other words, the land of Falxmed, where they are headed.

Barclay's imp, Aevyr, tells the goblins that "the bird" is dead, and the party returns to their ship. The voyage to the customs port city of Myruna—a sister city to the ruined Myrinul—will take a week. During the first couple of days, there is a heartfelt discussion about Raehendra's feelings about her parents' crimes; Kodrak continues practicing the feather fall ritual; Barclay trolls the boatswain; Raehendra continues reading the unpublished manuscript [on cryptids as pets] by Valyric Paega; and there is much partying.

In the middle of one such party, on the second day, a fifteen-foot-tall projection of Lady Ilyavoe—the Ironwitch of Fellsdare—appears on deck. She is fulfilling Bartholomew's request for a discussion...which we'll have next session!


Soundtrack:

Jack Wall, Myst IV: Revelation (2005)

Pelican, Australasia (2003)


The Main Cast, our player characters:

  • Barclay Stone (he/him), human bard (college of eloquence)
    • Aevyr, his imp familiar
  • Kodrak Kukkerlun (he/him), dwarven fighter (battle master)
  • Raehendra Tiddlybumpkin (she/her), gnomish ranger (hunter)
  • Renn Summerstar (he/him), elven cleric of Lioris (twilight domain)
  • Sentie Rancis (they/them), human wizard (school of transmutation)


The Supporting Cast, non-player characters:

  • Davana, Stoneling/goblin, musician
  • 8 other Stonelings/goblins
  • Lady Ilyavoe, human, also known as Lady Dawn, the Ironwitch of Fellsdare
  • Ship crew


See the full cast list at Campaigns in Elsemorn—now with photos of the miniatures used in the game!

Saturday, September 9, 2023

Campaign Journal #11: Return to Backtooth Mountain

Heyzzzel thanks our heroes for saving her life from the salmyr (dire centipede). She explains that she was headed to Lyrum, hoping to find the party and accompany them while searching for her boyfriend, an author pen-named Gnome de Plume. The party asks about de Plume, and Heyzzzel explains that he is best known for his novel Swish ("a heartwarming story about a woman and her merman—except he's swapped, fish on top and man on bottom"). He is working on a story about a hundred-legged centaur ("Centaurpede") and is researching centaurs; de Plume's publisher recently contacted Heyzzzel to say that she hadn't heard from him for several months. Remarkably, Barclay and Raehendra have heard of Gnome de Plume—and may have read some of his books! Our heroes agree to let Heyzzzel come with them as long as she stays out of danger.

They continue north to Lyrum, buy some healing potions and other crafting goods, and board the ship headed to Backtooth Mountain (and then east from there). Barclay reveals his imp, Aevyr, and there is much discussion about imps and familiars. The party sleeps for the night and arrives near their destination the next morning.

Our heroes hike to Backtooth Mountain and are let inside, seemingly by the fortress itself. Kodrak is named the new Lord of Backtooth Mountain and given command of the site. The party smells food and soon encounters Davana, a musician, and 8 others, all Stonelings/goblins. They're temporarily living at Backtooth Mountain, cleaning it after Galix and his Delver Horde left, but also mooching off the food that was left behind. They're friendly enough to our heroes, directing them to the treasury, and also curious how they avoided a frightening bird outside the fortress. The party searched the area beforehand and saw no such bird.

They make their way to the treasury and encounter an automaton that holds "the Knowing" or "the Dwarfmind". It provides a variety of information:

  • The runic sequence for the teleportation circles at the Thyrre dungeon and Backtooth Mountain. [Both Barclay and Sentie take this information.]
  • The previous lord of Backtooth Mountain was named Thatur. He ruled at least 400 years ago.
  • The Scymrelde or Scymralth was not a place (as previously thought) but an event that occurred at least 1,200 years ago.
  • Something has caused a break in the timeline or the calculation of time.
  • There is no record of the prison (or its prisoners) at the Thyrre dungeon, which suggests it was added later.

Kodrak, and by extension the rest of the party, is given access to items belonging to the Lord of Backtooth Mountain:

  • A Cloak of Protection +1
  • A suit of Dreamedder chain mail [Adamantine Armor/chain mail]
  • A warhammer with a core of Hastamyr (falling star) [on a critical hit, allows an extra attack on another enemy within 5 feet; and sheds light in a 10-foot radius]

The party plans to see about this rumored bird and then head east.


Soundtrack:

Jack Wall, Myst III: Exile (2001)

Jack Wall, Myst IV: Revelation (2005)


The Main Cast, our player characters:

  • Barclay Stone (he/him), human bard (college of eloquence)
    • Aevyr, his imp familiar
  • Kodrak Kukkerlun (he/him), dwarven fighter (battle master)
  • Raehendra Tiddlybumpkin (she/her), gnomish ranger (hunter)
  • Renn Summerstar (he/him), elven cleric of Lioris (twilight domain)
  • Sentie Rancis (they/them), human wizard (school of transmutation)


The Supporting Cast, non-player characters:

  • Heyzzzel, gnome, artist
  • Davana, Stoneling/goblin, musician
  • 8 other Stonelings/goblins


See the full cast list at Campaigns in Elsemorn—now with photos of the miniatures used in the game!

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